Tuesday, 30 September 2008

AI 96: GeoSim moving from simulation to a Virtual World Platform with customer personalization and commerce being the priority


GeoSim’s move from military to commercial applications puts in into the every growing Virtual Platform market (Refer to AI 70). Its first focus is city models and is working on Virtual Philadelphia in partnership with the Center City District and the Convention and Visitors Bureau.
This first city will include commercial activities, featuring shops, stores, and museums.

"The city model is still a major investment," explained CEO Victor Shenkar. "We would feature it as an application platform that could at the same time support infrastructure planning, security, and training at the same time as business, search, and local real estate, and, last, but not least, games and social interaction."

The focus is to support tourism and with over 25 million people visiting Philadelphia each year this is regarded as low-hanging fruit.

"We believe the main leverage to bring users to this new medium is personalization, not user-generated content," said Shenkar. "We have no intention of providing our users with tools to build their houses or furniture or apartments. They will go to stores and be greeted by avatars who show purchasing and knowledge of their personal details and are helpful and nice and personable."

Some of that may happen automatically, with non-player characters greeting customers or showing off a potential property, but then GeoSim will provide avatars for salespeople to directly communicate to their users. It's an approach, Shenkar says, that many of the approached companies have been embracing.

AI 95: Revolution in Interactions for the Virtual World


The success of Virtual Worlds for business services will be dependent upon the strength of interactions. The reality today, is that most services virtual buildings are empty except for events. This is not conducive for visitors who want to interact.

Why is this happening?

The cost of staffing just one avatar is expensive for a 24*365 service.

Each Avatar costs US$300,000+ per annum to be powered by people for a 24*365 service involving simple knowledge. But a service with just one staffed avatar would not work. So even a small team of avatars is going to cost over a US$1m a year in staffing costs!

These costs are significantly higher when complex knowledge is needed. In this case, each Avatar can cost in excess of US$1,000,000 per annum when powered by people that are subject matter experts. If a team of avatars are needed, each representing different areas of connected expertise then over US$10m could be needed without consideration the availability and retention of subject matter experts.

The economics and indeed logistics for complex knowledge are a high entry price for a 24*365 service.

The cost of powering an avatar through ai agents instead of people ranges from US$ 0 to US$3,000+. These ai agents can be accessed also from mobile and other digital touch points.

These are profound shifts in the cost of interaction economics.

Interactions are fundamental to Real World (refer to McKinsey paper ‘The Next Revolution in Interactions’ or the Economist paper ‘The Future of Marketing: from Monologue to Dialogue’) and the Virtual World.

The Virtual World has four primary types of interactions to power Avatars:

1. humans (the norm today) - natural language or scripted language

2. artificial intelligence broad and shallow - natural language

3. artificial intelligence broad and deep - scripted language (my specialization)

4. artificial intelligence narrow and deep - specialized ai application

Interactions are supported by powerful socioeconomic formulae and apply to the Virtual World in the same way as for the Real World.

Virtual Worlds inevitably will be an ecosystem of avatars powered by humans and artificial intelligence.

AI 94 Microsoft sponsors OpenSim via the Manhattan Project


Microsoft is sponsoring the Microsoft Developer community to take the high ground for 3D web-sites (refer to AI 93). One group have formed around a grid called The Manhattan Project.

Microsoft has been contributing code and orchestrating links with its Microsoft’s Live services.

AI 93: Apache platform for = 2D Websites; OpenSim platform for 3D websites as it is supported by a growing number of grid providers


OpenSim is now the leading open-source Virtual World Platform (Refer to AI 92, 83, 73 and 70) and is in poll position for delivering 3D web-sites.

OpenSim is coded in Microsoft’s web-services language C# and is developed to operate under Mono (UNIX) or Microsoft .NET runtimes.

OpenSim was created with libsecondlife, an open source library derived from the source code to the Second Life's viewer. The code that operates SL's server grid remains closed source, however, so OpenSim is a fully open alternative.

As leading OpenSim developer Adam Frisby stated:

"We used the term 're-engineered'-- it was re-implemented from standards, but on the backend it's a very, very different beast. As best as we can tell (without seeing the source to the Linden Lab server), the structure internally is radically different partly due to our desire to keep things usable for non-SL style worlds."

OpenSim is the leading platform for 3D websites in a way that Apache is the leading platform for 3D websites.

Over two dozen on the OpenSim group's Grid List ( http://opensimulator.org/wiki/Grid_List) have emerged with many designed to serve specific groups and activities, such as for the Chinese market. Reactiongrid, an OpenSim area, is now running on SQL Server, Microsoft’s offering in the highly-competitive database market.

There are many veiwers for OpenSim including realXtend, The Hippo OpenSim viewer, - The Opensim Kid Browser and Xenki.

AI 92: Microsoft backs OpenSim to compete with Second Life for Web 4.0


Microsoft wants to extend Windows Live into OpenSim (Refer to AI 83, 73 and 70) to take a lead in Web 4.0 business services (refer to AI 1)


Zain Naboulsi, a “developer/evangelist” at Microsoft looking closely at OpenSim, said the company seeks to integrate at least three of its free services into the evolving open source package: coding tool C Sharp Express; SQL server express, Microsoft’s database platform to handle OpenSim’s inventory calls; and Windows Live ID, a identity-management tool.

Naboulsi insists he’s not out to sell software — all three of the technologies are free.

As OpenSim continues to gain traction, tying Microsoft technology into OpenSim’s code increases the pool of developers allied with Redmond. And if OpenSim takes off, a Windows Live ID-based avatar identity gives Microsoft a leg up against the identity management tools offered by Google, Yahoo, and OpenID.

In an interview with Reuters last week, Linden Lab VP Joe Miller said he expected OpenSim to grow rapidly in the future, but said Linden will target monetizable “value-added services.” A Microsoft move into avatar identity management would put Linden Lab in competition with Redmond.

Internet giant Google opened its own line of attack against Linden Lab with the introduction of its “Lively” virtual world last week.

“We want to come out with a shipping version of OpenSim that integrates Live services and SQL Server,” Naboulsi said.

Naboulsi, a four-year veteran of Second Life, said Microsoft’s first entrance into virtual worlds was random and uncoordinated. The company had set up a “Microsoft Island” for a one-off event before abandoning it, and was planning on ending its Second Life presence.

He tied his company back into the virtual worlds space by holding meetings of Microsoft developers in Second Life, and grew .NET user groups from 20 to almost 800 members. “We’ve been going like gangbusters on meetings here,” he said.

But where Naboulsi differs from Linden’s vision is that he’s emphatic 3D technology is not about having an alternate identity divorced from your real life self. Microsoft views virtual worlds as the natural evolution of online presence.

“I have zero interest in gaming,” Naboulsi said. “The future is a simplified 3D world on your desktop.”

AI 91: Microsoft ESP platform being used to build 3D simulation


As a platform technology, ESP provides a PC-based simulation engine, a comprehensive set of tools, applications programming interfaces, documentation to support code development, content integration and scenario-building capabilities, along with an extensive base of world content that can be tailored for custom solutions. Partners and developers can add structured experiences or missions, content such as terrain and scenery, scenarios, and hardware devices to augment existing solutions, or they can build and deploy new solutions that address the mission-critical requirements of their customers.

Microsoft ESP includes geographical, cultural, environmental and rich scenery data along with tools for placing objects, scenery and terrain customization, object activation, special effects, and environmental controls including adjustable weather. Realistic land, sea and air environments enable fully immersive experiences that can be used for flight training and rehearsal; preparedness and decision-making; and research and development modelling.

Sunday, 28 September 2008

AI 90: Google looking for big impact global wins by offering $10m reward



Search firm pledges to fund charitable projects suggested by Google users


Google unveiled a $10 million effort to implement ideas that can "change the world by helping as many people as possible."

As part of the Project 10^100 (pronounced Project 10 to the 100th), Google plans to ask its users to submit ideas until Oct. 20 for ways to improve people's lives. Google will choose what it feels are the 100 best ideas and then allow its users to vote on which of them should be funded.

The users will narrow the results to 20 finalists, and a panel of judges will choose up to five ideas that will receive funding, Google said.

"We've learned over the last 10 years at Google that great ideas can come from anywhere," the company said in a statement.

For example, "Google Chrome emerged when engineers realized they needed an entirely new browser to sufficiently engage with rich Web applications. Google News began when on 9/11, an engineer became frustrated that he couldn't aggregate news sources from around the world in one place."

Google noted that the ideas can be big or small, technology-driven or not. But they do have to have a potential positive impact on the world.

AI 89: Forrester believe Virtual Worlds are Moving Fast to Consumer Mainstream


The latest report from Forrester states:

“The two years since virtual worlds went "mainstream" have been a roller-coaster ride for all involved; for every success like World of Warcraft, there have been negative developments such as the media backlash against Second Life. Now, as a number of new worlds are appearing, the technology is improving, and interest levels are growing, virtual worlds are ready to enter their second phase. Forrester recommends that consumer product strategy professionals watch the space carefully — if they are not involved already — as we expect the next 12 months to be momentous for consumer virtual worlds. Much-heralded new worlds will arrive, marketers will return to the medium after initially being burned, and Web3D elements will start to creep into consumers' lives.”

Tuesday, 23 September 2008

AI 88: Everything is Changing Faster than Most People Understand, Even Motley Fool!


Just a reminder, the roadmap of the Web is 3.0 = Cloud Computing; 4.0 =Artificial Intelligence Complementing Humans; and 5.0 = Artificial Intelligence Supplanting Humans (Refer to AI 1).

Why is this important (yet again)? It’s because this roadmap is happening faster than most people realise and it will change the economics of everything.

Now it’s great to report some big monetary evidence.

The Motley Fool reported a stark warning to investors that Web 3.0 will undermine Microsoft big time (see extracts below) on the 20th September 2008.

Two days later Microsoft announce a $40bn buy back of its own shares as a defensive hedge as the Web 3.0 threat becomes more credible.

But for those grappling with what is going on need to also understand that Web 4.0 is already started in earnest as Virtual Worlds, which are its foundation is gaining rapid traction. These Virtual Worlds will threaten Google (and Microsoft) as they are Closed Systems that cannot be penetrated by Google’s public search engine. Do not be surprised that Google takes a defensive action and follows Microsoft by buying back its shares. It is this point that the Motley Fool missed as it thinks Web 3.0 is it! Smart investors are already funding Web 4.0 (refer to AI 46).

However, the Motley Fool’s advice is to invest now into Web 3.0 but be careful as Web 4.0 and Web 5.0 will become the differentiators.



Here is the extract from The Motley Fool by Kate Ward

The two words Bill Gates
doesn't want you to hear...


They spooked the Microsoft founder into early retirement. Now they're going to bring down his empire and make a handful of investors rich. You can join them -- but you must act now.

On October 30, 2005, something incredible happened...

In Redmond, Washington, one of the world's richest -- and most powerful -- businessmen sent an urgent memo to his top engineers and most-trusted managers.
It sounded the alarm that a very disruptive "wave" was about to wash over the entire world -- forever changing the way we get information and do business.
It also warned this would wipe out the $300 billion business empire he'd spent his life building.

Meanwhile, a few hundred miles south, on the banks of the Columbia River, a mysterious outfit known only as "Design, LLC" quietly constructed two massive, windowless warehouses.

This mammoth undertaking was code named "Project 2," and the International Herald Tribune described the towering monolithic structures as "looming like an information-age nuclear plant."

I realize this may sound like something out of a Tom Clancy novel, but I think you'll want to bear with me, because...

Merrill Lynch estimates this "wave" has grown into a $160 billion tsunami
And experts say it's going to upend a $1 trillion industry. Yet very few investors understand just how huge it's going to be.

I warn you, the smart money is on the move...

A handful of investors are already quietly positioning themselves to cash in on this incredible economic shift. Soon, tens of thousands will be rushing to join them.
One of the most lucrative investment opportunities we'll ever encounter

This story is so big that we have to step clear back to February 28, 1881 to put it into perspective.

On that chilly winter night, a 21-year-old British stenographer named Samuel Insull arrived in the port of New York aboard the City of Chester.
Thomas Edison's chief engineer had lured him to America to serve as Edison's private secretary.

11 years later, Insull oversaw the merger that created General Electric, and shortly thereafter was offered the presidency of the Chicago Edison Company.

Little did anyone know, the world of electricity was about to drastically change.
At the time, cities like Chicago had dozens of small, privately owned power stations transmitting direct current (DC) electricity to neighborhoods within a small radius.
With due respect to Edison, Insull knew that the model Edison had created was flawed.
So he set out to transform Edison's legacy into something far greater and more efficient than its creator had ever imagined.

In doing so, he forever changed the world

Insull realized if he could create a "utility" by building giant central power stations that would transmit alternating current (AC) electricity over great distances...

These power stations could be linked to form a giant grid that would serve homes, businesses, and industries in even the most remote locations.

Once electricity was readily available everywhere, more and more electric-powered devices would come to market -- creating more and more demand for the electricity that the utilities produced.

And here's the kicker...

Because these utilities could match supply with demand, realize superior economies of scale, and use their generating capacity much more efficiently, they could deliver electricity for a fraction of what it cost people to produce it on their own.
And Insull was right on the money!

By 1907, utilities produced 40% of the power in the U.S. In 1920, that number stood at 70%, and a decade later, it was over 90%.

What was once unimaginable had suddenly become reality.



Now, history is repeating itself



The next great technological revolution is already under way.

And now that the last pieces are falling into place, the floodgates are beginning to open -- meaning the big money is about to start rolling in...

Which is exactly why I'm writing you today.

You see, one of the most successful investors I've ever met is convinced that this technological shift will dump millions of dollars into the portfolios of investors just like you.

But in order to claim your fair share of the wealth, you have to know who the dominant players are -- and you have to get invested now.


The unimaginable is fast becoming a reality


You probably remember when computers took up entire rooms and were used only by companies that needed to do intense mathematical calculations.

That all changed when Intel unveiled the microprocessor and a geeky college dropout started writing software with his former high school pal.

Thanks to the virtual desktop they developed, the PC quickly replaced the mainframe as the center of corporate computing and began showing up in homes across America.
Before long, companies began building interoffice networks so that their employees could run programs like Microsoft Word and Excel on their PCs, and also access programs, files, and printers from a central server.

But, like Edison's, this model was far from perfect.

Due to a lack of standards in computing hardware and software, competing products were rarely compatible -- making PC networks far more inefficient than their mainframe predecessors.

In fact, most servers ended up being used as single-purpose machines that ran a single software application or database.

And every time a company needed to add a new application, it was forced to expand its data centers, replace or reprogram old systems, and hire IT technicians to keep everything running.

As a result, global IT spending jumped from under $100 billion a year in the early 1970s to over $1 trillion a year by the turn of the century.

Here's the dirty secret behind this mind-boggling growth -- and the two words that will put an end to the party


IT-consulting firm IDC reports that every dollar a company spends on a Microsoft product results in an additional $8 of IT expenses.


And one IT expert admits,

"Trillions of dollars that companies have invested into information technology have gone to waste."

Yet, companies have had no choice but to run these obscenely expensive and highly inefficient networks.

But that's all about to change...


And that's precisely why the two words "cloud computing" scare the hell out of Bill Gates.

You see, he realizes that thanks to the thousands of miles of fiber-optic cable laid during the late 1990s, the speed of computer networks has finally caught up to the speed of the computer processors.

As IT expert Nicholas Carr explains, "What the fiber-optic Internet does for computing is exactly what the alternating-current network did for electricity."
Suddenly computers that were once incompatible and isolated are now linked in a giant network, or "cloud."

As a result, computing is fast becoming a utility in much the same way that electricity did...

"The next sea change is upon us." -- Bill Gates

Think back a few years -- anytime you wanted to type a letter, create a spreadsheet, edit a photo, or play a game, you had to go to the store, buy the software, and install it on your computer.

But nowadays, if you want to look up restaurants on Google... find directions on MapQuest... watch a video on YouTube... or sell furniture on Craigslist... all you need is a computer with an Internet connection.

Although these activities require you to use your PC, none of the content you are accessing or the applications you are running are actually stored on your computer -- instead they're stored at a giant data-center somewhere in the "cloud."

And you don't give any of it a second thought... just like you don't think twice about where the electricity is coming from when you plug an appliance into the wall.
But cloud computing isn't going to be just a modern convenience -- it's going to be an enormous industry.

You see, everyone from individuals to multinational corporations can now simply tap into the "cloud" to get all the things they used to have to supply and maintain themselves. This will save some companies millions and make others billions.

"Is cloud computing the next big thing?"

That's the title of an article in PC Magazine.

The answer was an overwhelming yes. And PC Magazine isn't the only one taking note of this sweeping trend...

The Economist claims, "As computing moves online, the sources of power and money will increasingly be enormous 'computing clouds.'"

David Hamilton of the Financial Post says this technology "has the potential to shower billions in revenues on companies that embrace it."

And Nicholas Carr, former executive editor of the Harvard Business Review, has even written an entire book on the subject, entitled The Big Switch. In it, he asserts: "The PC age is giving way to a new era: the utility age."

He goes on to make this prediction: "Rendered obsolete, the traditional PC is replaced by a simple terminal -- a "thin client" that's little more than a monitor hooked up to the Internet."

While that may sound far-fetched, in the corporate market, sales of these "thin clients" have been growing at over 20 percent per year -- far outpacing that of PCs.
According to market-research firm IDC, the U.S. is now home to more than 7,000 data centers just like the one constructed on the banks of the Columbia River in 2005.
And the number of servers operating within these massive data centers is expected to grow to nearly 16 million by 2010 -- that's three times as many as a decade ago.

"Data centers have become as vital to the functioning of society as power stations." -- The Economist

The simple truth is that cloud computing is becoming as big a part of our everyday lives as cell phones or cable television.

While the market for this software sits at roughly $1 billion today, it is estimated to soar to $5 billion by 2011 -- an astonishing 50% compound growth rate.

A small group of investors is about to build bold fortunes...

Will you be one of them? You could be.

Remember Web 4.0 and Web 5.0 as they are coming in fast towards mainstream.

Saturday, 20 September 2008

AI 87: ExitReality’s goal is to disintermediate Google


Video site Blinkx has partnered with ExitReality (refer to AI 70, 79). It is these type of partnerships that will accelerate the shift towards Web 4.0 (refer to AI 1) with Virtual Worlds establishing the foundation for artificial intelligence.

The more ExitReality signs up social network partners like Blinkx the greater the threat to Google, Yahoo, Microsoft advertising revenue streams as public search engines cannot access Virtual Worlds, which are Closed Systems